Races
Race Families:
- Renamed Rodent to Mammalian
Ackdarian:
- No Change
Atuuk:
- Added 70% Troop maintenance savings
- Changed native to Marshy Swamp
Boskara:
- No change
Dhayut:
- Added 15% Research
Gizurean:
- Removed permanent leaders
- Increased Admiral chance to 130%
- Replaced 'Keep Leader Alive' VC with 'Hold Homeworld' VC
- Changed Starting character to Colony Governor
Haakonish:
- No Change
Human:
- Added 10% Trade
- Added 10% Tourism
Ikkuro:
- No change
Ketarov:
- No change
Kiadian:
- Added 20% Lower War Weariness
- Added 10% Military Ship Size
Mortalen:
- No change
Naxxilian:
- No change
Quameno:
- Reduced Research by 10%
Securan:
- Added 10% Espionage
- Added 1 Extra Intelligence Agent
Shandar:
- Permanent leaders added
- Added 'Keep Leader Alive' VC
- Changed starting character to Faction Leader
Sluken:
- No change
Teekan:
- Removed military ship size penalty
Ugnari:
- Added 15% Espionage
- Added 1 Extra Intelligence Agent
- Added 10% Colony Income
- Removed 20% Resource Extraction
Wekkarus:
- No change
Zenox:
- Permanent leaders added
- Replaced 'Fewest troops lost' VC with 'Keep Leader Alive' VC
- Changed starting character to Faction Leader

Governments
All Governments:
- Research moved 10% towards the center (25% > 15%, -25% > -15%)
- Approval ratings inverted between Autocracies and Democracies
Republic:
- Research decreased by 20% (25%>5%)
Technocracy:
- Research decreased by 25% (50%>25%)
Utopian Paradise:
- War Weariness decreased by 25%
- Maintenance costs decreased by 25%
Corporate Nationalism:
- Temporarily disabled until AI bugs are fixed

Research
- Superweapons now stealable by espionage